Storytelling reveals meaning without committing the error of defining it.

— Hannah Arendt
 

I’m Brett J. Gilbert, a game designer from the UK. My first published board game, Divinare, was recommended by the 2013 Spiel des Jahres award jury. Elysium, published in 2015 by Space Cowboys, was nominated for the prestigious Kennerspiel des Jahres. Quarta, my first digital board game, designed in collaboration with musician Peter Chilvers, was released for iOS in 2015.

Games tell stories — games are stories! — but the greatest stories are not about places and things, or even people; they are about ideas and experiences; memories and emotion. The philosopher Hannah Arendt wrote that ‘Storytelling reveals meaning without committing the error of defining it.’ I believe what this means is this: that games cannot be scripts for the few; they must be playhouses for the many.


 

Maximum meaning, minimum means.

Abram Games

 

About me

Before rediscovering my childhood love of games and becoming a professional board game designer, I worked in editorial and design management within educational publishing and online retail.

I have a background in mathematics and physical sciences, with an MA in Materials Science and Metallurgy from Cambridge University.

I have provided game design consultancy to international brands and agencies such as LEGO, Twitter, JWT and Chirp, and also helped many smaller board game publishers in the UK.